Author Topic: Unity 3D tagging  (Read 552 times)

mrfish

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Unity 3D tagging
« on: October 06, 2016, 01:06:07 pm »
Better support for Unity 3D tagging, it seemed to work but in the 2016 version it can't find anything.

Clark

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Re: Unity 3D tagging
« Reply #1 on: October 12, 2016, 01:31:52 pm »
Better support for Unity 3D tagging, it seemed to work but in the 2016 version it can't find anything.

Works for me with v21. I tested with a clean config on Mac. No problems. You could try a clean config (macos/vs +new -sc /tmp/testconfig). After you've opened a C# file and done some typing, a tag file for Unity will be built. You can check for it by activating the Symbols tool window, and looking at the C# tag files. There should be one called unity.vtg. Underneath the tag file will be all the packages/classes/etc. that were found.