Author Topic: Native debugging on Windows platforms via windbg.dll  (Read 7089 times)

smartin

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Native debugging on Windows platforms via windbg.dll
« on: June 06, 2007, 02:41:46 pm »
Hi,

Any chance of this?

Phil Barila

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Re: Native debugging on Windows platforms via windbg.dll
« Reply #1 on: June 06, 2007, 05:51:42 pm »
That would be hot.  I imagine it's not a simple task, but could the SE team at least take look at the feasibility of it?

Brandon Hamm

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Re: Native debugging on Windows platforms via windbg.dll
« Reply #2 on: June 08, 2007, 03:28:06 am »
I'd like to add another nudge for this...this would truly be a "killer feature" for Windows' SE

smartin

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Re: Native debugging on Windows platforms via windbg.dll
« Reply #3 on: July 10, 2007, 02:14:43 pm »
Seeing that Eclipse CDT 4.0 has it, it can't be rocket science. Any comments?

PouncingPanda

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Re: Native debugging on Windows platforms via windbg.dll
« Reply #4 on: April 14, 2008, 10:04:50 pm »
I would like to add a request for this - native debugging of MSDEV-generated apps via windbg/ntsd would be killer.  It would kill the main selling point of MSDEV in my opinion - debugger integration.

chrisant

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Re: Native debugging on Windows platforms via windbg.dll
« Reply #5 on: April 15, 2008, 05:17:01 am »
I haven't tried it myself yet, but I was pretty sure I read that native debugging from SE via windbg is in either 12.0.3 or 13.0.0.  Maybe I halucinated, though.

ScottW, VP of Dev

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Re: Native debugging on Windows platforms via windbg.dll
« Reply #6 on: April 15, 2008, 01:54:13 pm »
Native debugging is not available as part of v12.0.3 or v13.0.0. We shall certainly consider this for a future release. Thanks for the suggestion!