Lets check a couple things.
> Do you have a "unity.vtg" tag file? Tools>Options>Languages>Application Languages>C#>Tag Files
Yes! 430 files.
> If so, clicking on it will indicate how many files are it. Post how many files are in this tag file.
Are there .dll files in your project? Project>Project Properties>Files tab
> SlickEdit pulls all the symbols from unity.vtg and your project file (something.csproj) which should have .dll files in the xml format "> <hintpath>blah.dll</hintpath>".
> If a .dll file is missing, SlickEdit will not be able to list the symbols correctly.
We use the IL2CPP in order to compile our Unity project. I made sure that we generate all .csproj files as well. We have some native code as well as C#code.
I tried to "Go to definition" for Vector3. Here are screenshots of the Select Symbol dialog as well as the error dialog.
I get this regardless of which option I choose.
- Jeff