Author Topic: Convert UltraEdit Projects --- SlickEdit2009 ONLY  (Read 7884 times)

Gary

  • Community Member
  • Posts: 43
  • Hero Points: 5
Convert UltraEdit Projects --- SlickEdit2009 ONLY
« on: June 24, 2008, 08:53:52 PM »
Hi all,

I have created another project import/conversion macro which allows to open UE32 project files (.prj) directly from SlickEdit.

The macro allows to import folders, files and custom tools defined in an UltraEdit .prj file.

My recommendation is to add the function to the [Project] menu. You can do so by selecting '_mdi_menu' from the [Macro][Menus...]. Add the function 'OpenUe32Project' to the menu [Project][Open Other Workspace].


Changelog:
Code: [Select]
*     Version 1.3:
 *      - UltraEdit tools allow %modify% as parameter - this
 *        brings up a command line allowing to modify the
 *        command before executing - this option is thrown away.
 *      - Tests with SlickEdit 2009 (14.x.x.x) successful
 * 
 *     Version 1.2:
 *      - Feature/Workaround: Bypass VSBUILD for .pdf and .html
 *        to open windows associated program to open the file
 * 
 *     Version 1.1:
 *      - Bugfix: Last folder's files were not imported
 *      - Bugfix: Absolute path in .vpw file changed to relative
 * 
 *     Version 1.0:
 *      - Nested folders can now be imported


Have fun!
Gary
« Last Edit: May 07, 2014, 06:14:23 PM by SlickEdit Support »

lmelander

  • New Community Member
  • Posts: 1
  • Hero Points: 0
Re: Convert UltraEdit Projects
« Reply #1 on: July 08, 2008, 10:11:48 PM »
I add the function 'OpenUe32Project' to the menu [Project][Open Other Workspace].  The SlickEdit does not do anything when I click the OpenUe32Project.  I did load ueprojconv macro via the Macro-->Load Module command.  Please help me how to get the ueprojconv working.

Thank you,
Lorin Wayne Melander former user of UltraEdit32. 

Gary

  • Community Member
  • Posts: 43
  • Hero Points: 5
Re: Convert UltraEdit Projects
« Reply #2 on: July 11, 2008, 06:18:03 PM »
Interesting... Are you sure you have assigned the command OpenUe32Project to your menu entry? You can see the menu settings attached to this post.

If that does not work could you please try running the macro 'OpenUe32Project' from the SlickEdit command line?



« Last Edit: July 11, 2008, 06:28:13 PM by Gary »