Author Topic: Slickedit's Debugger X\  (Read 3788 times)

afflictedd2

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Slickedit's Debugger X\
« on: August 29, 2008, 03:03:29 PM »
Hi everyone,

I want to debug a program in Slickedit, but I have trouble getting it to debug what I want. It thinks that the file I want to debug is in a non-existing folder called Debug, but the folder doesn't even exist (I'm using a user managed Makefile btw). How can I tell the debugger where the file is to debug, and which one because there is more than 1 executable. I have done already tried Debug executable file and pointed at that one, but it won't understand the breakpoints I give him, it insists in finding a file in the Debug folder. Any help greatly appreciated.

Also, is it possible to tell the debugger to just give you information of files within the project, and not go through all of those memory allocation code lines X\.

Ed.





« Last Edit: August 29, 2008, 03:12:13 PM by afflictedd2 »

sunray

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Re: Slickedit's Debugger X\
« Reply #1 on: September 08, 2008, 08:24:38 AM »
Hi,

You can set the Debugger executable at:
Project > Project Properties > Tools (tab) > Debug (selection) > Options (button)  > Link (tab)

'Output Filename' says probably: %bdLemurBitmap . Change this to %rw/path/to/LemurBitmap


Raymond

afflictedd2

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Re: Slickedit's Debugger X\
« Reply #2 on: December 11, 2008, 09:31:14 PM »
but the executable is not named LemurBitmap! In fact, there is more than 1.