What's the best way to manage the LD_LIBRARY_PATH inside of Slickedit?
Specifically, I'm trying to "execute" my application, which depends on two libraries that are generated via the build process in separate directories. I need to add the separate directories so the dynamic libs can be found at runtime. I tried setting an environment variable via the "Advanced" option in the Project Properties, but it didn't work. I added it bash style LD_LIBRARY_PATH w/ a value of ${LD_LIBRARY_PATH}:~/dev/my/other/path but this doesn't seem to be picked up by the VS Shell that's used when the application is executed.
I also tried adding it to my .bashrc file (not my preference), but Slickedit didn't pick it up. I am able to execute my app via a BASH shell this way though.
I'd like to execute the application from withing SlickEdit. I'm not sure where to go from here though.
Craig