I don't want to be the guy continually flogging a dead horse; I appreciate that this is a known issue. At the same time, I'm concerned that this isn't getting the engineering attention it really deserves. For my money the slowness makes SlickEdit/Mac basically unusable -- I'm honestly surprised that it made it through QA and was released as a shipping product in this state -- and some of the comments below ("that is a lot of characters to render", "SE2013 should ameliorate this somewhat") give me the impression that this isn't viewed as the A1, high priority issue I feel it is.
To provide a little context for how bad performance is on the Mac, I did a quick-and-dirty experiment this morning: I installed VirtualBox on my Mac, then installed Win8 on the VirtualBox and installed SlickEdit on the virtualized Win8. I put the VirtualBox into "seamless" mode (the Win8 windows effectively share the OSX desktop), maximized the SE window, and ran the same timing tests I'd done previously. This is exactly the same file, the same font, running on the same actual hardware (27" iMac) with the addition of all of VirtualBox's emulation overhead.
Doing my simplistic "hold down the arrow key" test resulted in scroll speeds of 29-ish lines per second, regardless of how many panels I split the window into (as before, I suspect this may be hitting the keyboard repeat rate, not the draw rate).
Compared to the native version, the virtual/emulated Win8 version is about 1.6x the speed for a single full screen window, 4x the speed when the full screen is split into two panels, and almost 6x the speed with three panels. That is a staggering performance difference! There are a bunch of issues with running this configuration, but I think with a bit of fine tuning it could be a completely usable setup.
I'd suggest that it is very much a Bad Thing(tm) when the virtual PC version of your product delivers better performance and a more usable overall experience than the Mac native version.
--jonah