SlickEdit Community

SlickEdit Product Discussion => SlickEdit® => Topic started by: gderreck on September 08, 2007, 10:13:07 am

Title: A newbie OH NO!
Post by: gderreck on September 08, 2007, 10:13:07 am
Greetings
I am new to this and I would appreciate some help. I am evaluating SlickEdit and am impressed with the product. I have a concern and instead of continuing to plug up the support staffs' time (Ashley has been great), I will abuse the good nature of the community.
My concern is compiling and debugging C# applications.

-I would like to add compiling and debugging for C#.
-I am using Vista and have .Net 3.0 installed on my machine (along with bits and pieces of previous versions including .net 2 SDK).
-I do not want to use the Visual Studio versions of the compiler and debugger.
-I do not want to have to configure these items every time I create a project.
-I also have Windows SDK installed as result of Visual Studio 2008 beta 2.
-If I uninstall VS I can download Windows SDK for Vista.

Given the above, can anyone help me out with setting up permanent compiling and debugging for C# preferably using .net 3? If SlickEdit cannot be configured as such, is it possible to create a macro to automatically create the necessary configuration each time I open a C# project?

I'll thank you in advance for any help you have to give.

Regards

PS Ashley was very helpful but perhaps I need the weight of the forum members to beat it into my head!  ???
Title: Re: A newbie OH NO!
Post by: StephenW on September 09, 2007, 09:39:22 pm
I do  not use C# or .NET, so I can not help with the compiler specific things.  But I can point you to "Tools/C++ Refactoring/C/C++ Compiler options" or an alternative path to the same window for an existing project "Project/Project Properties/Compile/Link", then click on the "..." button by the "Compiler" field.  That gets you to the "C/C++ Compiler Properties" window, where you can define a C/C++ class compiler that can be selected for use in any existing or new project.

The refactoring menu way of getting there will only work if you have a C/C++ file in the current buffer, which is a pain as you want to set all of this up for a new compiler before you create the new project that will be using it (hint to SlickTeam).